Elite Dangerous:, I will be making a game based on the hit game (currently in development), elite dangerous,
I will achieve this by using the unity engine to create a pseudo 3d environment that will incorporate various elements of elite dangerous then add several unique elements to make the game my own.
Despite being as clear as possible this is not as complicated as it sounds as a solid back up plan would be to use a engine I'm more familiar with like unreal engine 4 and create a smaller full 3d environment with some more, unique elements, this would help achieve the same goal but with a different method.
If I did do this method I would instead create a score based game where you avoid asteroids flying towards you from all directions.